Why The Amazing Digital Circus remains a YouTube-first series

Kevin: We go off of…vibes. We can’t really pinpoint one specific thing.

Luke: Yeah. If it has a unique voice and feels like the right show. That’s it.

How would you describe the vibe of Amazing Digital Circus?

Kevin: Very different. Very Gooseworx.

Luke: Very weird, in a good way! Me, Kevin and the creator of the show, Gooseworx, did not expect it to be as big as it’s become. It features these colorful classic characters stuck in a digital world. It gets dark pretty quickly, but that’s not really the point of the animation. There are lessons to be learned about accepting where you are. I don’t know, we just loved the initial pitch because it was something Kevin and I never really saw before.

Tell me more about that.

Luke: Of course, we are constantly looking out for the next really cool idea and just so happened to come across Gooseworx. They created this pilot called Little Runmo with a video game mockup animation of this little character that was very similar to Digital Circus with more mature themes. Me and Kevin looked at each other and just knew that this was a Glitch story. It turned out Gooseworx wanted to make a show as well. They hadn’t done 3D before, but they were willing to give it a go, which was really cool. It’s very rare to see 2D animators willing to do that. From there, they pitched us three shows including Digital Circus and as soon as we saw the character designs for Pomni and Caine, we knew that this was the most “Gooseworxy” story idea.

We gave the greenlight, they came on board, met our team and we started writing.

It seems like 3D animation is less common on YouTube. Why did you decide to go with that format?

Luke: Kevin and I both actually had no animation experience when we started. I did Machinima when I was really young using the games Super Mario 64 and Garry’s Mod, all in 3D. My background is pretty much just using 3D characters and game engines., so we just said, you know what, let’s do a 3D show!

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